sounds quite implausible for a MVP player not to be capped at 29yo with level 6 trainers, but then maybe you are training him even after he capped which does inevitably slow things down. Even if he's one of those optimised players who have similar PG and PF salary with very high TSP, he really should be capped or close to it. Personally, I always give up on trainees who are not good enough to make the NT once they reach their cap (not saying your player isn't). It's just not worth training beyond that point, unless you know the sublevels and you know you are close to a pop.
Also you are more likely to get frustrated when you don't see pops for weeks and nobody knows exactly how much slower training becomes after you reach the cap. There have been reports of Perennial All-Star players with skillsets belonging in the MVP cap range, so the speed drop may be less than theorised.
In any case getting a lvl 7 trainer for the same cost of a current lvl 6 trainer would give you a 3-3.5% boost in training speed for the same dollar. This would have gotten you those extra 2 pops already, so it does matter.
The fact that trainers are expensive and the fact that staff cost is excluded from the team's floor penalises training. So yeah, making lvl 5-7 trainers cheaper than they are now or giving some form of economic relief to teams who pay good weekly money for primary staff would go a long way to make training more profitable and produce players faster.
Last edited by Lemonshine at 6/10/2019 6:53:50 PM