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Home-Grown League (HGL) Season 1 Official Thread

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From: MrJ

This Post:
00
326589.214 in reply to 326589.213
Date: 5/13/2025 9:35:03 AM
Swan River Serpents
III.2
Overall Posts Rated:
342342
Second Team:
Westopian Tigers

Wagner, I have done as you have asked and updated my list to reflect my games this season.


Well fellow HGL teams, after thinking on it a bit I have also decided to withdraw from the HGL in Season 2. I apologise for the change of mind but it is not exciting me enough at this point. My team is only going to be a bot for other teams for at least 2 more seasons.

It has been great to see the level of teams in this competition and although I look forward to fielding a strong HG team in the future, competing in the HGL contains little joy for me at present. Therefore, I will step away for now, continue on the HG journey that I am so excited by, and focus on my first and second teams and nothing else.

In a few seasons I will request to join the HGL again and, if accepted, will hopefully be competitive enough to keep my interest each week.

I am really enjoying the HG challenge and wish I had started it years ago.

This will be my last HGL for now...

...but I will be back

Home Grown; for teams who like a challenge!
From: Deano25

This Post:
11
326589.215 in reply to 326589.208
Date: 5/13/2025 10:11:27 AM
Heywood Big Dogs
II.2
Overall Posts Rated:
180180
Second Team:
Heywood Lions
I'll keep playing out the season as competitively as I can because that keeps it as fair and level as possible for everyone that is fully invested in the league. It seems the fair thing to do to allow the other 15 managers a fair run at it.
You are, of course, quite right, I could go back through the early pages of the forums to find my post after each game and write in my scores. I also understand that you have your own reasons to, to use your words, make people jump, which are probably quite logical to you. But that doesn't mean I have to jump if they are illogical to me.
I feel I have been polite, fair and transparent in all of my communication leading up to and during this inaugural season.

Again, I wish all managers in the league well and hope you enjoy the concept for many seasons to come and I am happy to provide my spot in the league for an up and coming new manager from Season 2 going forward.

From: Wagner

To: MrJ
This Post:
00
326589.216 in reply to 326589.214
Date: 5/14/2025 6:08:29 AM
Wagner College
II.2
Overall Posts Rated:
211211

Wagner, I have done as you have asked and updated my list to reflect my games this season.

Thanks very much!

Well fellow HGL teams, after thinking on it a bit I have also decided to withdraw from the HGL in Season 2. I apologise for the change of mind but it is not exciting me enough at this point. My team is only going to be a bot for other teams for at least 2 more seasons.

It has been great to see the level of teams in this competition and although I look forward to fielding a strong HG team in the future, competing in the HGL contains little joy for me at present. Therefore, I will step away for now, continue on the HG journey that I am so excited by, and focus on my first and second teams and nothing else.

I'm sorry to hear that, it's bad news in many respects. But of course it's better to reach this decision now than later on, not to mention in the middle of the Season 2. And of course HGL will still in practice run "like it would be another day in the office", but you've been the most helpful of all HG managers when establishing HGL (well, the base work is now done/certain practices established for future seasons as well so it's all good in that sense), and helped HG community to accelerate their response rate and speed on many occasions (especially when we've been pressed with time - however, there should be less of these situations ahead as many of them concerned questions/challenges that arise when establishing the league).
Not just that, but I had a feeling you've been most active HGL manager to write on Official HGL (main) Thread, so I did some "research" on that. If we exclude my 11 first informative posts on main thread, it had 204 posts before this one. Those posts are divided among managers like this:
Manager/Messages (percentage of total messages on main thread)
1. Wagner/104 (51,4%)
2. MrJ/39 (19,1%)
3. demars/11 (5,4%)
4. Deano25/10 (4,9%)
5. HadĂ¡r/6 (2,9%)
6. 3 managers/4 (2% each).

And it's not only the 19,1% share that I mean, but you're one of those managers that keeps discussion alive by writing thorough posts and asking questions, and in a way are also trying to activate other managers to participate in discussions.

However, that's not all. Now that we have temporarily lost our season schedule maker from our league (yes, I'm looking at you), I'm bit unsure how we'll handle that issue. May I ask if you might consider auto-creating that schedule for Season 2 when participating teams are "locked in"/decided, or do you think it would be too much work for you for something that doesn't gain you "anything" (as you're not participating next season)?

In a few seasons I will request to join the HGL again and, if accepted, will hopefully be competitive enough to keep my interest each week.

I am really enjoying the HG challenge and wish I had started it years ago.

This will be my last HGL for now...

...but I will be back :D

It has been interesting to get some idea how each level of Top8 salaries fare against each other... Like you've noticed, in terms of winning games, below $60K Top8 budget is very small.

For example Buckner Bandits, at 98K, have been able to give pretty decent opposition on some games against stronger opponents, while having "only" 2-9 record (but smallest losses of season 14, 22 and 23 points, which might be mentally lot more tolerable than losing by 45-65 points somewhat regularly as has been the case for your team mainly).

Holy City Hoopers, at 148K Top8 wages, have been able to win 4 out of 11 so far, and 4 of those 7 losses have been losses by 20 points or less, so again smallish upgrade in salaries produces much more competitive team.

Les Gueux du Marais, at $222K Top8-wages has a HGL record of 6-5 currently, so about 70K leap here in salaries compared to Holy City Hoopers has helped them to a very good salary efficient performance.

I'm glad to hear you enjoy being HG anyway!


From: Wagner

This Post:
00
326589.217 in reply to 326589.215
Date: 5/14/2025 6:44:32 AM
Wagner College
II.2
Overall Posts Rated:
211211
I'll keep playing out the season as competitively as I can because that keeps it as fair and level as possible for everyone that is fully invested in the league. It seems the fair thing to do to allow the other 15 managers a fair run at it.

That's a sensible and appreciated approach, thank you for that.

You are, of course, quite right, I could go back through the early pages of the forums to find my post after each game and write in my scores.

Thanks for updating your box score post.
Now if some new to HGL-manager, or some of the current HGL managers who don't know the easiest methods to update box score posts read this, I think they might get the idea from your message that it's a dreadful/arduous process. I think it is not. Easiest solutions to that (that I could come up with) have been presented couple of times, I think last time April 15th, but I now copied my earlier response below (in italics and in quotation marks) so that everyone sees how easy it is:


"There is no need for anyone to read through the whole thread to find their original post in order to be able to update it, as has been mentioned before.
Here are two solutions on finding your personal season box score post as easily as possible: (326590.104)."




I also understand that you have your own reasons to, to use your words, make people jump, which are probably quite logical to you. But that doesn't mean I have to jump if they are illogical to me.

Well, I get your point, and responding to a comment like this is not easy, because on the other hand there's no point of me trying to aggravate your potential irritation, especially like you've said, you could've caused lot more harm to HGL but you tried to make it a competitive experience for your opponents and keep league running smoothly.
And currently there is no actual penalty set for not complying with that rule, so technically without changing the rule, I wouldn't have means to restrict such behavior. But that's also the kind of thing that I meant when I wrote to rules, that please follow the current rules/practices that we don't have to start enforcing penalties (on added "categories") in order to keep the league running more smoothly. While it's not perfect example, as it's not critical to have the scores of matches on 3 different places (as originally demanded/asked from managers), having them on 2 different places (current practice) is sensible due to reasons I have explained.

And to the question about "jumping", on the other hand, I think you were aware of the rules/practices when you "signed up" for Season 1, so in that sense it is expected from you that you follow such practices when you join the league. (Frankly, I can't remember if I had established that protocol at the time we were confirming participating teams, so I certainly don't blame you or anyone here, but on the other hand that rule/protocol doesn't include lots of work for regular manager so all of them have been an easy task to accomplish). Saying that "if I don't want to do/feel like doing something, then I won't do it no matter what are the rules/protocols" doesn't always give me the vibe that manager is especially committed to the HGL (having said that, I again thank you for not just throwing in the towel in a middle of season).

But again, I do not wish to start arguing about such things here, because that doesn't bring us or HGL any good. I just wanted to clear the table by saying league practices are meant to be followed and are there for a reason.

Again, I wish all managers in the league well and hope you enjoy the concept for many seasons to come and I am happy to provide my spot in the league for an up and coming new manager from Season 2 going forward.

I of course wish you well in the future as well, and remind you that you're not done with HGL just yet, as you have a very good shot at medal this season!

From: Wagner

To: MrJ
This Post:
00
326589.218 in reply to 326589.199
Date: 5/15/2025 8:59:50 AM
Wagner College
II.2
Overall Posts Rated:
211211

Yes. I used it at the start of the season to map out the value of every skill pop and end salaries for all my players.

1. I decide on the season's training plan. (all 14 weeks)
2. I then use the training coefficients to work out the likely values of total pops for the entire season.
3. I then use Buzzer Manager, input all of these 'predicted' TSPs and arrive at a close approximate of the end salary for each of my players. I have done this, and will continue to do this...for my 1st and 2nd team.

The coefficients I use are mostly accurate although some need to be updated. However, I still use them as they usually under predict the likely training. Therefore, I over predict player TSps so I can estimate worse-case salaries.

However, given the situation I am in (8 players) and making $60-80k a week profit, and not needing to worry about the salaries going higher, I'm not too concerned at this point. I still do it as I like to be prepared.

That sounds like a plan, maybe I should start implementing similar kind of system to my training.
Do you use these tables/posts as a guideline for expected training effects when trying to estimate how training will affect your players: (295510.5)? (All information on these 9 posts on that page, including age, coach skill level etc.).

From: MrJ

This Post:
22
326589.219 in reply to 326589.218
Date: 5/16/2025 5:46:09 AM
Swan River Serpents
III.2
Overall Posts Rated:
342342
Second Team:
Westopian Tigers
Yes, together with this too:

Training types Coeffs:

Coach Assistant Coeff:
1. minimal 0.88
2. basic 0.91
3. competent 0.94
4. advanced 0.97
5. superior 1.0
6. exceptional 1.03
7. world-renowned 1.06

Jump Shot:
Jump Shot (PG/SG), (SG/SF): 0.5 JS, 0.1 JR, 0.05Ha, 0.05 Dr. SUM=0.7
Jump Shot (SF/PF): 0.4 JS, o.2 IS, 0.05 JR. SUM=0.65
Jump Shot (Team): 0.22 JS, 0.04 JR, 0.02 Ha, 0.02 Dr. SUM=0.3

Outside Scoring:
Outside Scoring (SG): 0.4 JR, 0.2 JS, 0.05 Ha, 0.05 Dr. SUM=0.7
Outside Scoring (PG/SG), (SG/SF): 0.3 JR, 0.15 JS, 0.04 Ha, 0.04 Dr. SUM=0.53
Outside Scoring (Team): 0.1 JR, 0.05 JS, 0.01 Ha, 0.01 Dr. SUM=0.17

Pressure (Outside Defense):
Pressure (PG): 0.5 OD, 0.1 ID, 0.05 Ha, 0.05 Dr. SUM=0.7
Pressure PG/SG): 0.38 OD, 0.08 ID, 0.04 Ha, 0.04 Dr. SUM=0.54
Pressure (PG/SG/SF): 0.2 OD, 0.04 ID, 0.02 Ha, 0.02 Dr. SUM=0.28

1v1:
1v1 (Guards): 0.5 Dr, 0.4 Ha, 0.4 JS. SUM=1.3
1v1 (Forwards): 0.5 Dr, 0.4 Ha, 0.2 JS, 0.2 IS. SUM=1.3
1v1 (Team): 0.16 Dr, 0.15 Ha, 0.09 JS, 0.09 IS. SUM=0.49

Ball Handling:
Ball Handling (PG): 0.5 Ha, 0.4 Dr, 0.1 OD. SUM=1.0
Ball Handling (PG/SG): 0.38 Ha, 0.3 Dr, 0.08 OD. SUM=0.76
Ball Handling (PG/SG/SF): 0.2 Ha, 0.16 Dr, 0.04 OD. SUM=0.4

Passing:
Passing (PG): 0.6 Pa, 0.16 Ha, 0.16 Dr. SUM=0.92
Passing (PG/SG): 0.45 Pa, 0.12 Ha, 0.12 Dr. SUM=0.69
Passing (Team): 0.15 Pa, 0.04 Ha, 0.04 Dr. SUM=0.23

Inside Scoring:
Inside Scoring (C): 0.5 IS, o.1 JS, 0.05 ID. SUM=0.65
Inside Scoring (PF/C): 0.38 IS, 0.08 JS, 0.04 ID. SUM=0.5
Inside Scoring (SF/PF/C): 0.2 IS, 0.04 JS, 0.02 ID. SUM=0.26

Inside Defense:
Inside Defense (C): 0.5 ID, o.10 SB, 0.05 IS. SUM=0.65
Inside Defense (PF/C): 0.38 ID, 0.08 SB, 0.04 IS. SUM=0.5
Inside Defense (SF/PF/C): 0.2 ID, 0.04 SB, 0.02 IS. SUM=0.26

Rebounding:
Rebounding (PF/C): 0.5 R, 0.05 IS, 0.05 ID. SUM=0.60
Rebounding (Team): 0.22 R, 0.02 IS, 0.02 ID. SUM=0.26

Shot Blocking:
Shot Blocking (C): 0.5 SB, 0.2 ID, 0.1 R. SUM=0.8
Shot Blocking (PF/C): 0.38 SB, 0.15 ID, 0.08 R. SUM=0.61
Shot Blocking (SF/PF/C): 0.2 SB, 0.08 ID, 0.04 R. SUM=0.32


Like I said, they are still mostly accurate. Accurate enough that I can use them as a guide to map out each of my players' training.

Home Grown; for teams who like a challenge!
From: MrJ

This Post:
11
326589.220 in reply to 326589.216
Date: 5/16/2025 5:50:32 AM
Swan River Serpents
III.2
Overall Posts Rated:
342342
Second Team:
Westopian Tigers

However, that's not all. Now that we have temporarily lost our season schedule maker from our league (yes, I'm looking at you), I'm bit unsure how we'll handle that issue. May I ask if you might consider auto-creating that schedule for Season 2 when participating teams are "locked in"/decided, or do you think it would be too much work for you for something that doesn't gain you "anything" (as you're not participating next season)?


I'm more than happy to do the schedule for you in the same way I did this season'. I will still be active in the forums.
When you have locked in the teams you want for HGL Season 2, I'm happy to create the schedule.

Last edited by MrJ at 5/16/2025 5:51:30 AM

Home Grown; for teams who like a challenge!
From: MrJ

To: MrJ
This Post:
00
326589.221 in reply to 326589.219
Date: 5/16/2025 5:55:09 AM
Swan River Serpents
III.2
Overall Posts Rated:
342342
Second Team:
Westopian Tigers
Yes, together with this too:

Training types Coeffs:

Coach Assistant Coeff:
1. minimal 0.88
2. basic 0.91
3. competent 0.94
4. advanced 0.97
5. superior 1.0
6. exceptional 1.03
7. world-renowned 1.06

Jump Shot:
Jump Shot (PG/SG), (SG/SF): 0.5 JS, 0.1 JR, 0.05Ha, 0.05 Dr. SUM=0.7
Jump Shot (SF/PF): 0.4 JS, o.2 IS, 0.05 JR. SUM=0.65
Jump Shot (Team): 0.22 JS, 0.04 JR, 0.02 Ha, 0.02 Dr. SUM=0.3

Outside Scoring:
Outside Scoring (SG): 0.4 JR, 0.2 JS, 0.05 Ha, 0.05 Dr. SUM=0.7
Outside Scoring (PG/SG), (SG/SF): 0.3 JR, 0.15 JS, 0.04 Ha, 0.04 Dr. SUM=0.53
Outside Scoring (Team): 0.1 JR, 0.05 JS, 0.01 Ha, 0.01 Dr. SUM=0.17

Pressure (Outside Defense):
Pressure (PG): 0.5 OD, 0.1 ID, 0.05 Ha, 0.05 Dr. SUM=0.7
Pressure PG/SG): 0.38 OD, 0.08 ID, 0.04 Ha, 0.04 Dr. SUM=0.54
Pressure (PG/SG/SF): 0.2 OD, 0.04 ID, 0.02 Ha, 0.02 Dr. SUM=0.28

1v1:
1v1 (Guards): 0.5 Dr, 0.4 Ha, 0.4 JS. SUM=1.3
1v1 (Forwards): 0.5 Dr, 0.4 Ha, 0.2 JS, 0.2 IS. SUM=1.3
1v1 (Team): 0.16 Dr, 0.15 Ha, 0.09 JS, 0.09 IS. SUM=0.49

Ball Handling:
Ball Handling (PG): 0.5 Ha, 0.4 Dr, 0.1 OD. SUM=1.0
Ball Handling (PG/SG): 0.38 Ha, 0.3 Dr, 0.08 OD. SUM=0.76
Ball Handling (PG/SG/SF): 0.2 Ha, 0.16 Dr, 0.04 OD. SUM=0.4

Passing:
Passing (PG): 0.6 Pa, 0.16 Ha, 0.16 Dr. SUM=0.92
Passing (PG/SG): 0.45 Pa, 0.12 Ha, 0.12 Dr. SUM=0.69
Passing (Team): 0.15 Pa, 0.04 Ha, 0.04 Dr. SUM=0.23

Inside Scoring:
Inside Scoring (C): 0.5 IS, o.1 JS, 0.05 ID. SUM=0.65
Inside Scoring (PF/C): 0.38 IS, 0.08 JS, 0.04 ID. SUM=0.5
Inside Scoring (SF/PF/C): 0.2 IS, 0.04 JS, 0.02 ID. SUM=0.26

Inside Defense:
Inside Defense (C): 0.5 ID, o.10 SB, 0.05 IS. SUM=0.65
Inside Defense (PF/C): 0.38 ID, 0.08 SB, 0.04 IS. SUM=0.5
Inside Defense (SF/PF/C): 0.2 ID, 0.04 SB, 0.02 IS. SUM=0.26

Rebounding:
Rebounding (PF/C): 0.5 R, 0.05 IS, 0.05 ID. SUM=0.60
Rebounding (Team): 0.22 R, 0.02 IS, 0.02 ID. SUM=0.26

Shot Blocking:
Shot Blocking (C): 0.5 SB, 0.2 ID, 0.1 R. SUM=0.8
Shot Blocking (PF/C): 0.38 SB, 0.15 ID, 0.08 R. SUM=0.61
Shot Blocking (SF/PF/C): 0.2 SB, 0.08 ID, 0.04 R. SUM=0.32


Like I said, they are still mostly accurate. Accurate enough that I can use them as a guide to map out each of my players' training.



Once I have decided on my season's training plans, I create an excel spreadsheet inputting all the coefficients as listed above. I take into account other variables (Coach level etc) and map out what each player's TSP will likely look like. I then use BuzzerManager and input their predicted TSP to gauge their possible salaries.

More importantly, particularly this season as I get back into training again, I'm keen to see how the predictions compare to the actual results. Then, if I notice any significant deviations, I will make a note of them for future training plans.




Last edited by MrJ at 5/16/2025 5:56:07 AM

Home Grown; for teams who like a challenge!
From: Wagner

To: MrJ
This Post:
00
326589.222 in reply to 326589.221
Date: 5/16/2025 7:20:49 AM
Wagner College
II.2
Overall Posts Rated:
211211

Once I have decided on my season's training plans, I create an excel spreadsheet inputting all the coefficients as listed above. I take into account other variables (Coach level etc) and map out what each player's TSP will likely look like. I then use BuzzerManager and input their predicted TSP to gauge their possible salaries.

More importantly, particularly this season as I get back into training again, I'm keen to see how the predictions compare to the actual results. Then, if I notice any significant deviations, I will make a note of them for future training plans.

Interesting read and actually a good suggestion to follow, I'd think. I'd be interested in hearing what kind of deviations you'll find, if you want to share them.

I have found these previously linked tables long time ago, and of course answers are there in the forums somewhere. But as these are not 100% clear to me, may I ask if someone reading this could clarify my questions.

Let's take passing training in first, and in rebounding training in second question as an example.

1. Was it so that if I train PG, I will get total training effect of 0,92, and if PG and SG then will get total training effect of 2 times 0,69=1,38 (so both C and PF receive +0,69)?

2. How are these assumed training pop-ups calculated?

In which order one should do the calculation (that lessens the effect of training from full training)?

Are all calculations made from the "maximum training" and then singularly reduced from the maximum training (for example, separately calculating effects of age, trainer skill etc.), or are they calculated from already reduced training efficiency like in my example below (and if so, in which order)?

As an example, let´s assume following:
- C/PF rebounding training, if my understanding is correct it gives both players +0,5 pops/week at maximum level
- player height 190cm (RB training efficiency at 0,90 with that height)
- coach level 4 (affecting training: at 0,97)
- player age 21 (affect on training: at 0,78 or 78% of max. efficiency)
So, should I calculate it like this:
assumed training effect (+0,50RB/week) times 0,90 (height effect)=0,45
times 0,97 (coach skill effect)=0,4365
times 0,78 (age effect)=0,340 RB pops/week, would this be the correct interpretation or not?

I know this might be one of those "beginner questions", but as a non-supporter I sometimes find going through hundreds (or actually thousands) forum posts without search functionality a dreadful process, so sometimes it's just preferable for me to ask...

From: Wagner

To: MrJ
This Post:
00
326589.223 in reply to 326589.219
Date: 5/16/2025 7:24:47 AM
Wagner College
II.2
Overall Posts Rated:
211211
Yes, together with this too:

Training types Coeffs:

Coach Assistant Coeff:
1. minimal 0.88
2. basic 0.91
3. competent 0.94
4. advanced 0.97
5. superior 1.0
6. exceptional 1.03
7. world-renowned 1.06

Jump Shot:
Jump Shot (PG/SG), (SG/SF): 0.5 JS, 0.1 JR, 0.05Ha, 0.05 Dr. SUM=0.7
Jump Shot (SF/PF): 0.4 JS, o.2 IS, 0.05 JR. SUM=0.65
Jump Shot (Team): 0.22 JS, 0.04 JR, 0.02 Ha, 0.02 Dr. SUM=0.3

Outside Scoring:
Outside Scoring (SG): 0.4 JR, 0.2 JS, 0.05 Ha, 0.05 Dr. SUM=0.7
Outside Scoring (PG/SG), (SG/SF): 0.3 JR, 0.15 JS, 0.04 Ha, 0.04 Dr. SUM=0.53
Outside Scoring (Team): 0.1 JR, 0.05 JS, 0.01 Ha, 0.01 Dr. SUM=0.17

Pressure (Outside Defense):
Pressure (PG): 0.5 OD, 0.1 ID, 0.05 Ha, 0.05 Dr. SUM=0.7
Pressure PG/SG): 0.38 OD, 0.08 ID, 0.04 Ha, 0.04 Dr. SUM=0.54
Pressure (PG/SG/SF): 0.2 OD, 0.04 ID, 0.02 Ha, 0.02 Dr. SUM=0.28

1v1:
1v1 (Guards): 0.5 Dr, 0.4 Ha, 0.4 JS. SUM=1.3
1v1 (Forwards): 0.5 Dr, 0.4 Ha, 0.2 JS, 0.2 IS. SUM=1.3
1v1 (Team): 0.16 Dr, 0.15 Ha, 0.09 JS, 0.09 IS. SUM=0.49

Ball Handling:
Ball Handling (PG): 0.5 Ha, 0.4 Dr, 0.1 OD. SUM=1.0
Ball Handling (PG/SG): 0.38 Ha, 0.3 Dr, 0.08 OD. SUM=0.76
Ball Handling (PG/SG/SF): 0.2 Ha, 0.16 Dr, 0.04 OD. SUM=0.4

Passing:
Passing (PG): 0.6 Pa, 0.16 Ha, 0.16 Dr. SUM=0.92
Passing (PG/SG): 0.45 Pa, 0.12 Ha, 0.12 Dr. SUM=0.69
Passing (Team): 0.15 Pa, 0.04 Ha, 0.04 Dr. SUM=0.23

Inside Scoring:
Inside Scoring (C): 0.5 IS, o.1 JS, 0.05 ID. SUM=0.65
Inside Scoring (PF/C): 0.38 IS, 0.08 JS, 0.04 ID. SUM=0.5
Inside Scoring (SF/PF/C): 0.2 IS, 0.04 JS, 0.02 ID. SUM=0.26

Inside Defense:
Inside Defense (C): 0.5 ID, o.10 SB, 0.05 IS. SUM=0.65
Inside Defense (PF/C): 0.38 ID, 0.08 SB, 0.04 IS. SUM=0.5
Inside Defense (SF/PF/C): 0.2 ID, 0.04 SB, 0.02 IS. SUM=0.26

Rebounding:
Rebounding (PF/C): 0.5 R, 0.05 IS, 0.05 ID. SUM=0.60
Rebounding (Team): 0.22 R, 0.02 IS, 0.02 ID. SUM=0.26

Shot Blocking:
Shot Blocking (C): 0.5 SB, 0.2 ID, 0.1 R. SUM=0.8
Shot Blocking (PF/C): 0.38 SB, 0.15 ID, 0.08 R. SUM=0.61
Shot Blocking (SF/PF/C): 0.2 SB, 0.08 ID, 0.04 R. SUM=0.32


Like I said, they are still mostly accurate. Accurate enough that I can use them as a guide to map out each of my players' training.

Thanks, it's good to get this verified by you, as for me you're one of those BB sources that I have come to trust. Not just because of your experience, but you also follow numerous discussions on different threads, including the ones concerning training, and are likely more knowledgeable than me when it comes to training in BB.

From: Wagner

To: MrJ
This Post:
00
326589.224 in reply to 326589.220
Date: 5/16/2025 7:33:02 AM
Wagner College
II.2
Overall Posts Rated:
211211

However, that's not all. Now that we have temporarily lost our season schedule maker from our league (yes, I'm looking at you), I'm bit unsure how we'll handle that issue. May I ask if you might consider auto-creating that schedule for Season 2 when participating teams are "locked in"/decided, or do you think it would be too much work for you for something that doesn't gain you "anything" (as you're not participating next season)?


I'm more than happy to do the schedule for you in the same way I did this season'. I will still be active in the forums.
When you have locked in the teams you want for HGL Season 2, I'm happy to create the schedule.

Thank you MrJ, that's very much appreciated! :)

And even though it's more than obvious, I wish your presence on Official HGL Threads wouldn't diminish due to not participating on future seasons. I mean you're likely not as invested of course when you're not participating, but you're just as welcome to discuss on the Thread(s) nevertheless.
And I forgot to mention earlier in my HGL Thread activity/posts calculation, that out of those 104 posts of mine (that I mentioned before) on the Official HGL Thread quite many have been direct or indirect responses to your posts, so you have a big effect on forum activity (also on my part, as there's always some limit on how much one has energy/inspiration to write/produce content if there are no responses).

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