I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?How about 10% more time?
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?How about 10% more time? :)I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%.
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?How about 10% more time? :)
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?How about 10% more time?I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%. slightly less, because the skill also could get trained 10 % when you train other skills, when we talk about a player you actualy want to have.the Key fctor for it, would be the difference in the elastic effect, which get another contribution.
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?How about 10% more time?I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%.
Control freaks are upset
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?How about 10% more time? :)I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%. slightly less, because the skill also could get trained 10 % when you train other skills, when we talk about a player you actualy want to have.the Key fctor for it, would be the difference in the elastic effect, which get another contribution.