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The Foul System in BB

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From: Veoz

This Post:
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313451.2 in reply to 313451.1
Date: 1/19/2022 5:54:21 AM
Aubel Nation
BBBL
Overall Posts Rated:
3232
Second Team:
Sclessin Fever
I agree to some extent. It's normal that some players are more agressive than others and make more fouls, but in some instances it's completely out of control.

My C, which I trained for so many seasons, is an absolute maniacs. Last season he fouled out like 7 or 8 times. In my conference final, he fouled out after 15 minutes or something. Same thing all over again for the first game of this season.

He's an aggressive player, I get that, but this is totally unrealistic. One would assume such a player to calm down after a while in the real world...

This Post:
77
313451.3 in reply to 313451.2
Date: 1/19/2022 7:04:17 AM
Shohoku CB
IV.46
Overall Posts Rated:
10741074
I want show this:

(117002444)

This is the HARD example that the system don't work well.

first team do 8 FP -> 0 players go out

second team do 39 FP -> 5 players go out

I hope that the system recycled as well...




This Post:
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313451.4 in reply to 313451.3
Date: 1/19/2022 5:16:06 PM
Els Groguets
II.3
Overall Posts Rated:
309309
Second Team:
Submarí Groc
The issue of fouls is a problem for training coaches, even more so when it comes to taking players to the top and the loss of several training sessions can be key. Otherwise you can see many accounts with the famous tanking or coaches who dedicate their time and money to 1 player, to ensure their complete training. There may be players who commit more fouls than others, it is normal in real life, being an advanced simulator it should try to resemble it but everything with adequate control.
The player I attached, in a playoff series was able to injure 4 rivals, one thing is to be aggressive and another to be Ron Artest in killer version.
[player= 44420888]
The example of the match cited in the previous post is decisive, for a match in which the total difference in points is 8, there cannot be such a high difference in the number of fouls committed. All this leads to a tremendous difference in free throws, conceived in real life as referee help to win a game.

From: Veoz

This Post:
22
313451.8 in reply to 313451.7
Date: 1/21/2022 9:33:05 AM
Aubel Nation
BBBL
Overall Posts Rated:
3232
Second Team:
Sclessin Fever
I mean, his name is "Butcher", what did you expect ?

This Post:
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313451.9 in reply to 313451.6
Date: 1/21/2022 9:37:14 AM
Aubel Nation
BBBL
Overall Posts Rated:
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Second Team:
Sclessin Fever
Or maybe players should adjust in game, if they get in foul trouble they try harder to avoid fouling (but play worse defensively).

That's the point. When a player is in fouls trouble he should play much less well defensively to avoid more fouls (that doesn't mean he won't make fouls anymore). That could force the teams to have a better bench and to use more "Sit them" in case of foul.

Moreover, but maybe it's already the case, an agressive player should be a better defender than a non-agressive one. That should be the advantage of them.

Joe


This. This would make much more sense than the current situation.
I wouldn't be shocked if an aggressive player was a better defender, and the more fouls he has, the less effective he becomes defensively because he has to refrain himself from being too aggressive. That would make sense, and aggressive players could be worth it for managers that can accept this kind of defensive effectiveness "volatility" across games.

It would be much more realistic than the situation as it is currently, where it looks like some players enter the court with a god damn battleaxe and get sent to the dressing room after 15 minutes repeatedly.

Last edited by Veoz at 1/21/2022 9:38:04 AM

This Post:
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313451.12 in reply to 313451.11
Date: 1/23/2022 9:20:15 AM
Shohoku CB
IV.46
Overall Posts Rated:
10741074
In BB One of the most important issues is training.

it is one of the things that allows you to win at a sporting or economic level and the rule is clear, a player has to play 48 minutes in his position.

Because of how the game engine is made, the most feasible is to put the player in 1 match for 48 minutes.

Otherwise you will lose 1 player if you try to train him in more than 1 match (if you do a Unipositional train).

That said, given that the game engine does not allow many alternatives to make training efficient, the aggressive factor must be taken into account when training.

What would happen if people didn't buy those players with the aggressive factor?

I hope they renew the issue of fouls or at least that some BB- can comment on this issue since we have 2 threads in the forum https://www.buzzerbeater.com/community/forum/read.aspx?thr...

and the people have to be heard.


Have a good day :)




Last edited by THANKS FOR ALL BB at 1/23/2022 9:22:41 AM

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