BuzzerBeater Forums

BB Global (English) > Homegrown teams (II)

Homegrown teams (II)

Set priority
Show messages by
From: MrJ

This Post:
00
324689.197 in reply to 324689.194
Date: 1/10/2025 7:31:31 PM
Swan River Serpents
III.2
Overall Posts Rated:
342342
Second Team:
Westopian Tigers
]Good Evening

I've found my glasses.
Below, you can find an example for a 16-teams schedule (even if we are only 14).
I've put 2 tables :
- First is the theorical schedule. You can see that best teams will face each other at the end of the calendar. It's the same for smallest teams.
- Second is the S68 pre-schedule if nothing should change (but it will !)

(https://i.postimg.cc/K8KfZFfJ/Tableau-16.jpg)
(https://i.postimg.cc/DZz8Tfdz/Tableau-S68.jpg)

(sorry but I don't succeed in displaying the 2 pictures...)



Both are similar to mine. Thanks, demars.

BTW, the site I found is call 'Playpass'.

Check it out. It is free to sign up and so easy to use. I would happily take control of the schedule and ladder as a result of this.

Home Grown; for teams who like a challenge!
From: MrJ
This Post:
00
324689.198 in reply to 324689.197
Date: 1/10/2025 7:33:32 PM
Swan River Serpents
III.2
Overall Posts Rated:
342342
Second Team:
Westopian Tigers

UPDATED LIST with current number of players including team salaries.


Wagner College (172501) Manager: Wagner confirmed
-87 Players / $227k Salaries (30 players) / 0 players on Transfer Market
Les Gueux du Marais (86508) Manager: Coach Faz Confirmed
-13 Players / $311k Salaries / 0 Players on Transfer Market
Elan Demars (87312) Manager: demars confirmed
-17 Players / $311k Salaries / 0 Players on Transfer Market
Holy City Hoopers (23767) Manager: Gccsteel Confirmed
-13 Players / $154k Salaries / 0 Players on Transfer Market
Buckner Bandits (23579) Manager: T-Lit
-16 Players / $114k Salaries / 2 Players on Transfer List
Madrid Chotis (76877) Manager: Jotadoce confirmed
-14 Players / $208k Salaries / 0 Players on Transfer Market
WiMaOlca (35977) Manager: WiMaOl Confirmed
-12 Players / $323k Salaries / 0 Players on Transfer Market
Rajdersi (237760) Manager: Paul George Confirmed
-11 Players / $308k Salaries / 0 Players on Transfer Market (Didn't include non-HG players) $335k predicted salaries S68
Santa Eufemia Ducks (24340) Manager: GM-Enzo confirmed
-12 Players / $728k Salaries / 0 Players on Transfer List
Swan River Serpents (197075) Manager: MrJ confirmed
-7 Players / $57k Salaries / 0 Players on Transfer List (Didn't include non-HG players)
Lielupes Melnas Sirdis (146915) Manager: Moneta Confirmed
-9 Players / $138k Salaries / 0 Players on Transfer Market
Suuret Muinaiset (172657) Manager: cthulhu Confirmed
-12 Players / $362k Salaries / 0 Players on Transfer Market
Heywood Big Dogs (196315)Manager: Deano25 Confirmed
-16 Players / $557k Salaries / 3 Players on Transfer Market
Svätý Jur Snakers (172088) Manager: Hadar Confirmed
-13 Players / $636k Salaries / 0 Players on Transfer Market

Added Coach Faz to the confirmations.


We now have 13/14 confirmed.

Well, guys...(and girls?)...we are only 1 manager awayfrom locking in 14 teams if that's what we want?

Home Grown; for teams who like a challenge!
This Post:
00
324689.199 in reply to 324689.198
Date: 1/11/2025 4:13:04 AM
NakamichiDragons
II.3
Overall Posts Rated:
23032303
Second Team:
Little Computer People
I really love your enthusiasm and do not want to dampen it, but if you are going to do this as a PL, you do not have the chance to schedule the games by yourself.

I like the modus of our PL, perhaps this is workable for the HGHG too, it is organized as follows:
1st round: single round robin, 32 teams, randomly to 4 groups; neutral parquet
2nd round: two finalists of each group play the championship; the 4 3rd and 4th place for the „golden pineapple“ and so on; neutral parquet

Organisation always takes some time so this starts already during the running season and it does not correspond to the regular season (roundabout 1 PL season during 1,5-2 regular seasons).



Last edited by LA-flaterik123 at 1/11/2025 4:27:47 AM

founded in S3 IV.5 (34234) - returned in S28 IV.7
From: Deano25

To: MrJ
This Post:
11
324689.200 in reply to 324689.198
Date: 1/11/2025 5:11:53 AM
Heywood Big Dogs
II.2
Overall Posts Rated:
180180
Second Team:
Heywood Lions
It didn’t seem like that long ago I checked this thread, but wow this has been busy!
Excited this looks like it is going to get up.
I’ll do my best to stay across it.
Nice work to those driving it.

From: Deano25

To: MrJ
This Post:
00
324689.201 in reply to 324689.198
Date: 1/11/2025 5:11:54 AM
Heywood Big Dogs
II.2
Overall Posts Rated:
180180
Second Team:
Heywood Lions
It didn’t seem like that long ago I checked this thread, but wow this has been busy!
Excited this looks like it is going to get up.
I’ll do my best to stay across it.
Nice work to those driving it.

From: demars

To: MrJ
This Post:
00
324689.202 in reply to 324689.197
Date: 1/11/2025 5:37:20 AM
Elan Demars
III.10
Overall Posts Rated:
198198
Hello !
I've just tested PlayPass, I think there is something unbalanced, bacause except the 2 best teams facing each other at the last game, the other teams don't face their "twin" at the end.
Due to my lack of english, I give an example below, it will be more explicit.

In MY schedule, team1 (the best) will face team2 (the second best) for the last game. Team1/Team3 the game just before, and so on. Team 16 / Team 15 for the last game.

In PLAYPASS, it's the same for team 1, but not for team.. 3 for example.

Looking nearer, it seems, that Playpass is pratically the same as mine, excepted one or 2 games, so we can take playpass. The good point, also, is that it's creating the rankings instantly.

This Post:
00
324689.203 in reply to 324689.199
Date: 1/11/2025 5:49:55 AM
Swan River Serpents
III.2
Overall Posts Rated:
342342
Second Team:
Westopian Tigers
I really love your enthusiasm and do not want to dampen it, but if you are going to do this as a PL, you do not have the chance to schedule the games by yourself.

I like the modus of our PL, perhaps this is workable for the HGHG too, it is organized as follows:
1st round: single round robin, 32 teams, randomly to 4 groups; neutral parquet
2nd round: two finalists of each group play the championship; the 4 3rd and 4th place for the „golden pineapple“ and so on; neutral parquet

Organisation always takes some time so this starts already during the running season and it does not correspond to the regular season (roundabout 1 PL season during 1,5-2 regular seasons).



It isn't going to be a PL, LA-flaterik123.

We will use PickUp (PU) games and create a schedule. :-)

Home Grown; for teams who like a challenge!
From: MrJ

This Post:
00
324689.204 in reply to 324689.200
Date: 1/11/2025 5:50:35 AM
Swan River Serpents
III.2
Overall Posts Rated:
342342
Second Team:
Westopian Tigers
It didn’t seem like that long ago I checked this thread, but wow this has been busy!
Excited this looks like it is going to get up.
I’ll do my best to stay across it.
Nice work to those driving it.


Yeah, mate. It's picking up steam. :-)

Home Grown; for teams who like a challenge!
From: MrJ

This Post:
00
324689.205 in reply to 324689.202
Date: 1/11/2025 5:51:28 AM
Swan River Serpents
III.2
Overall Posts Rated:
342342
Second Team:
Westopian Tigers
Hello !
I've just tested PlayPass, I think there is something unbalanced, bacause except the 2 best teams facing each other at the last game, the other teams don't face their "twin" at the end.
Due to my lack of english, I give an example below, it will be more explicit.

In MY schedule, team1 (the best) will face team2 (the second best) for the last game. Team1/Team3 the game just before, and so on. Team 16 / Team 15 for the last game.

In PLAYPASS, it's the same for team 1, but not for team.. 3 for example.

Looking nearer, it seems, that Playpass is pratically the same as mine, excepted one or 2 games, so we can take playpass. The good point, also, is that it's creating the rankings instantly.


Yeah, I love the instant ladder part. Easy to edit, then whoever does it can simply cut and paste a copy into the forum each week for everyone to see.

Home Grown; for teams who like a challenge!
This Post:
00
324689.206 in reply to 324689.203
Date: 1/11/2025 6:52:21 AM
NakamichiDragons
II.3
Overall Posts Rated:
23032303
Second Team:
Little Computer People
Autsch … I missed that … using PUs I am out too.

founded in S3 IV.5 (34234) - returned in S28 IV.7
From: Wagner

This Post:
00
324689.207 in reply to 324689.202
Date: 1/11/2025 7:48:10 AM
Wagner College
II.2
Overall Posts Rated:
211211
Hello !
I've just tested PlayPass, I think there is something unbalanced, bacause except the 2 best teams facing each other at the last game, the other teams don't face their "twin" at the end.
Due to my lack of english, I give an example below, it will be more explicit.

In MY schedule, team1 (the best) will face team2 (the second best) for the last game. Team1/Team3 the game just before, and so on. Team 16 / Team 15 for the last game.

In PLAYPASS, it's the same for team 1, but not for team.. 3 for example.

Looking nearer, it seems, that Playpass is pratically the same as mine, excepted one or 2 games, so we can take playpass. The good point, also, is that it's creating the rankings instantly.


I don't know about the functionality of Playpass for instance, but I suppose it might be necessary for us to accept somewhat imperfect (randomized as in Playpass?) schedule?

I mean if we want to adjust it ourselves, it should be done in a fair/equal way and with that amount of matches I take it that it's quite if not very difficult or at least arduous to rearrange them manually and still ensure every match is being played (even using that Playpass regular season schedule as a base model/starting point)?

Also I see those good things/strong points in strongest facing strongest and weakest facing weakest at the end, but I think it's not ideal that whole season runs like that (for example, if best team would face team ranked no. 14th, then 13th, then 12th and so on, because then best ones would "lock in" their playoff place very early on and worst would likely be out of playoffs, also quite early on during the season.

Randomizing the schedule on the other hand hurts some teams in a season in terms of totally fair schedule (at which point of the season you'll face hard and easy opponents, if and as the order is not the same for all teams), but in a way it might be fairest thing to do, as in theory the effect of luck (in terms of what kind of regular season schedule you'll receive for the coming season) should equalize during multiple seasons of play... Still haven't given this as much thought as possible though, so let's see if new thoughts arise.

Advertisement