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Run and Gun Tactic

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This Post:
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145354.19 in reply to 145354.18
Date: 6/2/2010 7:41:17 PM
Overall Posts Rated:
2424
For your PG and SG I'd say yes. Prolific - Strong, Sensational- Proficient is good for D4.

This Post:
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145354.20 in reply to 145354.19
Date: 6/2/2010 11:47:48 PM
Overall Posts Rated:
44
Ok, thanks for the insight.

This Post:
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145354.21 in reply to 145354.15
Date: 6/5/2010 11:55:00 AM
Overall Posts Rated:
1515
However, you do have to dribble when driving


Have you ever watched an NBA game? Those guys NEVER dribble when they attack the basket. Four, five steps and traveling is rarely called, particularly if you are a star whose 'move' involves walking with the ball. :)

I think you are looking for too close a match between reality and the game engine. DRIVING is more the ability to create your own shot. I say that because GMs have said it impacts jump shots. HANDLING seems to be used for turnover prevention, while PASSING is a skill that adds to the chance a teammate will make a shot.


This Post:
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145354.22 in reply to 145354.21
Date: 6/5/2010 12:01:28 PM
Overall Posts Rated:
2424
I'm fairly certain they dribble the majority of times they attack the basket. Sure some get away with travels on occasion, but it's not as frequent as your are foolishly suggesting.

This Post:
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145354.23 in reply to 145354.22
Date: 6/5/2010 12:05:02 PM
Overall Posts Rated:
1515
Apparently sarcasm blows right past you.


This Post:
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145354.24 in reply to 145354.23
Date: 6/9/2010 12:02:49 AM
Overall Posts Rated:
168168
what levels for JR / JS would you need to play R&G semi decently?

JS - respectable + above??

This Post:
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145354.25 in reply to 145354.17
Date: 6/9/2010 12:13:17 AM
Overall Posts Rated:
1111
R&G is an interesting offense. Point guard by far will be the most important player on the team, and high ball handling is a must. He also should be at least close to as good of shooter as your SG and a mid to good passer. High jump range is essential(Keeping JS 2 or 3 higher than JR will make the offense lethal) as JR heavily boosts Outside shooting in the game ratings when using R&G(not so much when using Motion)



Not entirely true I used to run a very successful run and gun before i hade a true pg and he had low jump range, i say sg is most important for this tactic

This Post:
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145354.26 in reply to 145354.24
Date: 6/9/2010 12:14:27 AM
Overall Posts Rated:
522522
Depends at what level you play.
Obviosuly respectable isn't enough in div 1.

At my level, I would say that JS 12, JR 9 would do well in Run and Gun.

This Post:
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145354.27 in reply to 145354.26
Date: 6/9/2010 2:00:52 AM
Overall Posts Rated:
168168
I see I see... so it depends on your opponents OD?

or did you mean that it requires a higher conversion rate in higher divisions as the scores will be more competitive?

This Post:
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145354.28 in reply to 145354.27
Date: 6/9/2010 2:08:01 AM
Overall Posts Rated:
522522
Mainly it depends on your opponents OD. The higher the division, generally the higher the OD. So you need better JS/JR in higher divisions to overcome the higher OD.

Your guards also need good OD though. There is no point in having 15 JS/JR if you only have 2 OD.

This Post:
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145354.29 in reply to 145354.28
Date: 6/9/2010 4:12:18 AM
Overall Posts Rated:
168168
lets say my opponent's average rating (from about 8 games or so) :

perimeter def: awful (high)

What levels would you reckon will suffice then? Using the rating as a reference as I think the standard for players / ratings really varies from league to league... :)


agreed on the OD... I made mistake of buying a PG trainee with inept OD

taking me forever and a day to get pops for him and wasting time training that skill... :((

gonna wait for the next draft and hope for a better trainee D:

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