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BB Global (English) > Season 37: New salaries and more competitiveness!

Season 37: New salaries and more competitiveness!

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This Post:
55
283856.179 in reply to 283856.178
Date: 12/16/2016 5:42:06 AM
Overall Posts Rated:
16031603
Imo we could get rid of the 20 levels scale and replace it with a 100 points scale (of course ditch the nomenclature)

That way one pop every three weeks would become one pop every week, which is much more encouraging.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
00
283856.180 in reply to 283856.179
Date: 12/16/2016 6:14:39 AM
Nitra Corgons
Extraliga
Overall Posts Rated:
10931093
Second Team:
Nitra Urpiners
To me, making training easier to understand and easier to train players will have so many benefits. It will avoid most of issues this game has:
1) TANKING. With salary efficient rosters which are capable thank to new training system where everyone can train players to his needs tanking is no effective in results anymore. If training change itself doesnt prove sufficient, implement caps to f.ex. 1,2M for Div I., 1M for Div.II etc. to wipe tanking
2) OFFENSIVE VERSATILITY would be no problem anymore becose with new training system one could build up team accoridng to his needs. One could train passing to his C while ID to his SG and create his own way to top.. No need to restrict anything, more tactics and approachs will be seen.
3) TRANSFERLIST could become alive again
4) BEGGINERS could catch up earlier and wont face difficult mazes in manuals with training. More pops will keep them longer in game becose they will see the results of their jobs. Prices of players will decrease as there will be more trained players what also makes begginers easier to play and get to top.

Erase all the crapy salary floors, homegrown fees or whatever they are, thousand training options while only one works etc. Easy solutions which make the game easier to play.

Economists, now go get me.

Last edited by LA-zajino at 12/16/2016 6:16:04 AM

1 BBB, 23 Leagues, 11 Tournaments, 3 Europe Titles (SVK), 2 World Bronzes (SVK), 2 Europe Bronzes (SVK,FRA), 48 Seasons NT coaching
This Post:
11
283856.182 in reply to 283856.181
Date: 12/16/2016 10:34:32 AM
Overall Posts Rated:
16031603
Is it safe to assume this will have only a limited impact above the allstar potential level?

Don't know this detail so I cannot say something sorry.
Really soon the addition in the Game Manual will be released and everyone will be able to see exactly how it will work. Of course its a fault from BB side that this hasn't been released earlier.

The explanation has been added to Game Manual under the ''Fan Survey'' paragraph.
(http://www.buzzerbeater.com/community/rules.aspx?nav=FanS...)


The game needs to become more simple to attract new users and whoever is responsible for the changes, manages to make rocket science out of it. I surrender to the unknown genius...

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
44
283856.183 in reply to 283856.181
Date: 12/16/2016 1:35:26 PM
Overall Posts Rated:
14901490
2.25+ million is the price of 1 starter these days, also in D2. At that level you lose 25%. 25% is enough to wipe out the profit of someone training with an expensive trainer.

Not only that, but it does not go away when you win! It's still there and decreasing irrespective of whether you win the next 3 games or not!!!!!! And from 50% to 0% by 5% each week it means it will stay for the entire season and that you will really lose a total of 275% of your gate receipts. Even if you win every single game after the 7th. How is that realistic and who conceived something like? Who are the genius who don't listen to Perpete? Was using a losing streak with PD thresholds too difficult to implement?

Also picture this Nickleon, because I guarantee it will happen. Someone is saving to buy a starter. He needs 5m because you guys inflated the economy on purpose. He loses the first 7 games and now is hit by the 40% reduction in gates. In the EBBL average gates = 510k. That means after the boycott gates will go to 306k on average. At that point your income is: 306k+50k merch+183k TV=539k. Salary floor is 442k. If you spend more than 97k in trainers you will pay the overextension tax. How cute. If you are at the floor and buy a 100k starter, you will definitely be in the red and you will most definitely pay the overextension tac. If things don't get better even then, you can't sell that starter or you lose a lot of money courtesy of the anti-daytrading tax.

Now consider this. The teams in the situation above will be not only tanking teams, but teams with key injuries and teams training who aren't trying to lose but don't manage to win. Do you think this is fair? Or do you have plans to change training and remove injuries? Then...some people have 3 and some have 4 home games in the first and last third of the season, what are you going to do about that? remove HCA?

These measures are anti-losing not anti-tanking, call things for what they are. People can lose for a lot of different reasons. I lost the first 8 games last season and had a winning record thereafter. I had a team that would have been in the playoffs if I didn't train and I had a long injury plus a failed sale (the idiotic GS hit when you repurchase your own player). This was enough to put me together with a team who lost every game by 40 points in the other conference. Come on, you can do better than this.

Now you're going to make the game harder for people adapting to higher leagues or training or who are just unlucky with injuries. You will actually put them in the red. Technically the stupidity in this measures is evident also by the fact that people can get to the cumulative 50% if they have 1.5 million in the bank. Makes me want to open a D3 farm, like the ones Wolph kept ranting about: I wouldn't have to worry about anything.

Also I retract the 'mildly inflationary effect' I said before. This is very inflationary as a lot of teams will no wins will feel like they should buy.

Last edited by Lemonshine at 12/16/2016 1:54:17 PM

This Post:
11
283856.185 in reply to 283856.184
Date: 12/17/2016 5:06:37 AM
Overall Posts Rated:
14901490
I don't think they are trying to benefit anyone. I think they are desperately trying to remove cash from the economy because they realise that the TL is very unhealthy.

So indirectly they are helping the teams at the top because they have players who will go up or hold their value while they are trying to remove cash from everyone to try and force the prices down.

This Post:
1212
283856.186 in reply to 283856.178
Date: 12/17/2016 5:07:48 AM
Kitakyushu
ASL
Overall Posts Rated:
12351235
I agree. Like I said 10 seasons ago, they should show the decimals, that would fix the no pop Blues. Just think if you player has a 13.3 passing...you train passing and he goes up 13.9...that would mean two weeks of no pops but a visible increase.
that would make the training blues go away.

This Post:
00
283856.188 in reply to 283856.186
Date: 12/17/2016 2:40:40 PM
Overall Posts Rated:
121121
I agree. Like I said 10 seasons ago, they should show the decimals, that would fix the no pop Blues. Just think if you player has a 13.3 passing...you train passing and he goes up 13.9...that would mean two weeks of no pops but a visible increase.
that would make the training blues go away.

Would decrease price of certain players on market.

Message deleted
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