BuzzerBeater Forums

BB Global (English) > GDP feature

GDP feature

Set priority
Show messages by
This Post:
00
250685.170 in reply to 250685.169
Date: 1/12/2014 9:24:31 AM
Overall Posts Rated:
129129
*guess. I have to apologize for my grammar naziness.

This Post:
00
250685.171 in reply to 250685.169
Date: 1/12/2014 12:23:29 PM
Overall Posts Rated:
32293229
What that shows is that 4 predictions = 1.1 - 1.7 levels. Except I think at this point it's fair to say that going by levels is incorrect - it's clearly got to be a percentage of the base rating, since I gained personally somewhere from 1.6 to 1.9 levels myself from a single prediction (predicted OD wondrous (high), actual with correct outside prediction prodigious (medium)). The weird thing is that it looks like it's also redirecting some of the defense (I guessed outside, and my ID dropped a level vs. prediction).

This Post:
00
250685.172 in reply to 250685.171
Date: 1/12/2014 1:09:27 PM
Overall Posts Rated:
219219
The weird thing is that it looks like it's also redirecting some of the defense (I guessed outside, and my ID dropped a level vs. prediction).


i noticed this too, but it seems like still i got more bonus in inside than i lost in od.

And yep, its percentage, atleast it should be, like everything in this game is, and if it is its around 20 percent, so not too bad.

This Post:
22
250685.173 in reply to 250685.172
Date: 1/12/2014 4:17:33 PM
Overall Posts Rated:
122122
GDP works really well for me so far. I've beaten teams with 2x and even almost 3x more salary than me, just because I've set my tactics right (2-3 against inside oriented offense + GDP for more advantage). It's a must for us, owners of sh*tty teams.

This Post:
00
250685.175 in reply to 250685.174
Date: 1/13/2014 1:23:59 PM
Overall Posts Rated:
32293229
What that shows is that 4 predictions = 1.1 - 1.7 levels. Except I think at this point it's fair to say that going by levels is incorrect - it's clearly got to be a percentage of the base rating, since I gained personally somewhere from 1.6 to 1.9 levels myself from a single prediction (predicted OD wondrous (high), actual with correct outside prediction prodigious (medium)). The weird thing is that it looks like it's also redirecting some of the defense (I guessed outside, and my ID dropped a level vs. prediction).

you mean this game? (65823062)
you played a 1-3-1. and a 1-3-1 gives your team an OD boost of 15-20%. I still don't have the exact percentage for this zone.
3-2: +10% OD; -10% ID
2-3: -20% OD, +10% ID ; +10% RB (still working here too)

So if you play a 1-3-1 or 3-2 you get a boost from the defensive tactic and than you get on this new OD a new boost for GDP. that's the reason why such high ratings like 16 are possible.

as soon as I loose in the cup, I will start testing/reworking the numbers with another manager from Germany. we will play several scrimmages with the same line ups and tactics. only GDP will be different. maybe I will have some better numbers at the end of this season...


Exactly. I added my info mostly to help out - the wondrous (high) predicted from coachparrot, which is usually very accurate for me when I adjust the minutes and enthusiasm for my lineup afterward and there's no garbage time. I would say for example if I had been predicted for 14.9 (which I don't remember as the spreadsheet that I did the calcs on is at home), a 10% boost for the GDP would have put me at essentially 16.4, which would be right about the expected range, so maybe one prediction being worth 10% is a decent baseline estimate? If so it's higher than I expected, but hopefully more fine folk such as yourself and the other people contributing to the thread can come up with more and more data points to allow for more informed analysis.

This Post:
00
250685.177 in reply to 250685.176
Date: 1/14/2014 6:30:34 AM
Overall Posts Rated:
952952
GDP already screwing us...

(26969)
(27327)

Of course I don't like losing, but I welcome the GDP anyway, even if I'm on the wrong end of beating. Both U21 and NT were slight favourites, especially NT of England was our regular "customer".

Anyway, I welcome the GDP because it shows you can no longer prevail with brute force only. Of course that won't make bad teams suddenly beat much superior teams, but in cases of close games these mini-games with tactics can decide a match.

From: Tesse

This Post:
00
250685.178 in reply to 250685.177
Date: 1/14/2014 7:20:56 AM
Cruesli
DBA Pro A
Overall Posts Rated:
533533
Second Team:
The Milk
Yeah we were very happy about how our predictions and the match worked out. You still have a good chance of qualifying though I think.

Crunchy! If you eat fast enough
From: Koperboy

This Post:
00
250685.179 in reply to 250685.178
Date: 1/14/2014 8:43:15 AM
Overall Posts Rated:
952952
I'm not sure if this is just a coincidence, but it might be a result of Pace guessing. Is it possible Pace guess helps you in offense? I don't know, but look up these facts:

(66277356)
30k C hits 16 of 22 shots against 63k C. Both at respectable game shape.

(27327)
A 210k PF hits 16 of 21 shots against equally good PFs, one at GS 7 and the other at GS 9. England's PF was at respectable game shape. Both England's centers combine for 11-16 shooting and SF has a 7-10 night.

(26969)
Patient against mediocre OD (8 in this case) works great, but 11-15 on threes by a SG with Strong-low game shape? Never seen something like that.

(66277331)
His PG is good, but 7-14 shooting against OD 19 with R&G tactic?

Like I mentioned above, these might be a coincidence, but I'll be looking into it a bit more as the season progresses. If anyone notices the same, don't hesitate to post it here!

This Post:
00
250685.180 in reply to 250685.179
Date: 1/14/2014 9:53:39 AM
Overall Posts Rated:
219219
It just seems like its some deviation. Sometimes my players just cant make a bucket no matter what, if i quess gdp or not, sometimes or atleast one player every game shoot out the lights, sometimes my 9is guy scores 17/27 playing li, sometimes my 14 11 js jr guy scores 3/21 playing run a nd gun. its just some deviation, nothing more i think. But by quessing pace i noticed my attacks became way longer than used to be if oponent quesses my pace right. Usually since my passing is extremely high, usualy lineup looks like 14 14 10 11 15 i get done attack in 8-10 secs. But when oponent guesses pace nearly every shot becomes nearly or the very last second like 20-24 sec. This is what iv noticed.

Last edited by Gajus Julijus Cezaris at 1/14/2014 9:54:55 AM

Advertisement