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How many weeks for jump shot?

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173502.16 in reply to 173502.15
Date: 2/7/2011 1:08:34 PM
Overall Posts Rated:
9696
also at a start.

the key is to sell your realy young players, because you get money from them, and to fire or sell your older guys, and then fire the ones that are not good enough.

then go at the TL and find the players you want for your team. It shouldn't financially be that hard as you are looking for a priceclass that is prety low. The players you are looking for at that time are very valuable on the field in the lowest divisions, but are very cheap on the TL

the reason is prety simple.

most teams get the advise, or think it should be so, to buy 1 or 2 very young players, and start training those.
Because they are expensive they need to sell some average, to good older players. With older I mean the age-class you are looking for, as the older don't fix any money at all. Because this gives a flow towards the TL, and almost no team is interested in buying these (most play with what they have and IF they buy, they buy younger), the market is full of these players which makes them cheap and easy to get.

I'm positive that if you invest 25k, you can shape your team from the start with the right players to make this system work, and if you hire a level 4 trainer, which is also afordeable, I think you'r good.
Don't forget you don't need any money for a season or 3 until some of your players start getting to old and you need to replace them with equally good younger players. In the meantime you can even sell your drafts to raise more money.

If you manage good and win your share of games, you get a lot of income from the games.

I think it's a good way to start off with a better start then opponents because they invest all their money in young players and thus will have a team that performs less good at the start, loosing a lot of money on games.

True after a while the younger trained players will catch up as they train faster, but in the meantime you have been able to develop your team as a whole, and they need to sell their trained players to get money to improve the rest of the team.

In the end, I think both systems work. It's just what you prefer to do.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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173502.17 in reply to 173502.16
Date: 2/7/2011 1:20:27 PM
Overall Posts Rated:
744744
I'm positive that if you invest 25k, you can shape your team from the start with the right players to make this system work

Just what type of players are we talking about here? 25k?

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173502.18 in reply to 173502.17
Date: 2/7/2011 5:55:25 PM
Overall Posts Rated:
9696
the ones a starting team can use...

20 to 24 year old players with starter potential.


They are not your friends; they dispise you. I am the only one you can count on. Trust me.
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173502.19 in reply to 173502.18
Date: 2/7/2011 6:37:26 PM
Overall Posts Rated:
744744
Ah, I see now. They're practically free.

So would you fill a team with said players, and 3-position train whatever makes the most sense given the # of minutes your players get in a week? (apologies if you already answered this/this is too far OT)

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
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173502.20 in reply to 173502.19
Date: 2/8/2011 4:03:47 PM
Overall Posts Rated:
9696
back in the time I used to follow the system of improving my team by training all player that nideed was what I did.

you need to have a look each week at the minutes of your players, and set the training before it actually takes place.

for instance if the entire team had the minutes nicely divided, I might have trained rebounding for the entire team. if the big men screwed up minutes but the guards did well, I might have trained pressing for PG-SG-SF

Always trying to train as much position as possible, without throwing away to much minutes. Anything in excess of 48 minutes is a waste. Not training players who had 46 to 48 minutes is a waste.

by managing minutes good, and then choosing optimal training given the minutes your player got, I was able to develop my team quite good...

As said, the downside is your players progress slow. but the upside is, they all advance, and you don't need money to improve your team. Where managers training 1 position need the money they make, to improve their team on the other prositions.
I haven't been able to find out which is more profitable, and I estimate both systems won't be far away from each other...

by gonig for 1 position training, much depends on the TL prices. If you train your entire team, you more or less know what you'll get...

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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173502.21 in reply to 173502.20
Date: 2/8/2011 8:25:38 PM
Overall Posts Rated:
7676
Yeah that's what i'll try to do, like you guys said, and only have about 2 or 3 very young players, good advice.