BuzzerBeater Forums

Suggestions > Draftable Player Extras

Draftable Player Extras

Set priority
Show messages by
This Post:
00
1503.15 in reply to 1503.14
Date: 10/12/2007 9:13:20 PM
Overall Posts Rated:
304304
Remember that if you don't get the players at the position you wanted, thousands of other teams potentially may have done so.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
1503.16 in reply to 1503.15
Date: 10/12/2007 10:00:51 PM
Overall Posts Rated:
00
GM-Juice:

Your reply confused me. What do you mean that thousands of other teams may have gotten the player I wished I had? Are you implying they will then turn around make them available on the transfer list? Where I can compete with thousands of other people looking for the same type of player when I could have just targeted someone like him from the get-go (the whole reason teams build through the draft instead of free agency)?

This Post:
00
1503.17 in reply to 1503.16
Date: 10/12/2007 10:20:09 PM
Overall Posts Rated:
304304
Your reply confused me. What do you mean that thousands of other teams may have gotten the player I wished I had? Are you implying they will then turn around make them available on the transfer list? Where I can compete with thousands of other people looking for the same type of player when I could have just targeted someone like him from the get-go (the whole reason teams build through the draft instead of free agency)?


What I am saying is that with thousands of owners drafting players, those players will be flooding the market in the coming weeks, and that you should be able to find the player you want on the market, while selling players you draft but can't really use yourself.

The draft is more or less fine as constructed, in my opinion, with some very minor fixes possible.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
1503.18 in reply to 1503.17
Date: 10/12/2007 10:35:22 PM
Overall Posts Rated:
00
I have to agree with Darth Maul. Everything about BB is great so far except for the draft. It's like a crap shoot as is. I don't know if I'm going to get even remotely what I need or not. If the answer is to rely on some other aspect of BB, such as the transfer market, to compensate for the draft's deficiency then why even have a draft? Or why even have one as complicated as it is? Why not just assign players to teams and be done with it? It feels like we're given a little bit of control of how to shape our team's future when really we're not.

This Post:
00
1503.19 in reply to 1503.17
Date: 10/12/2007 10:39:14 PM
Overall Posts Rated:
00
Okay , so why have a draft in the first place if the way the system is supposed to work is that nobody gets who they want and you're expected to buy who you hoped to draft through the transfer list? Why spend up to 40k a week scouting players if you can just save that $480,000 to buy unloved rejects at the beginning of the season anyways?
Why not just directly place all those draftees in the transfer market to begin with instead of going through the motions of a draft?


The whole point of a draft is to be able to select players you need / want to develop to fit your system without having to go to the transfer market / free agent pool, right?

I think the mechanics of the draft are fine: that it's not live, more $$$ on scouting has a payoff, that you pre-select your list and it happens all at once........but can you really say with a straight face that not knowing that the A+ respectable rebounding guy at the top of your list is a 5 ft, 6 inch tall guard is a shame considering the rest of the effort gone into modeling realism in this awesome game?




This Post:
00
1503.20 in reply to 1503.15
Date: 10/13/2007 2:12:21 AM
Overall Posts Rated:
155155
I have to say that I'm with DarthMaul on this one. There are lots of good ways (Darth mentions a few) to keep teams from getting together to identify players. In my opinion, this reasoning for not having better draft info. on height and age doesn't cut water.

You're right that I can get the player I want on the TL. But that's extra effort that I shouldn't need if I had drafted properly in the first place.

Run of the Mill Canadian Manager
This Post:
00
1503.22 in reply to 1503.19
Date: 10/13/2007 6:23:54 PM
Overall Posts Rated:
00
Okay , so why have a draft in the first place if the way the system is supposed to work is that nobody gets who they want and you're expected to buy who you hoped to draft through the transfer list? Why spend up to 40k a week scouting players if you can just save that $480,000 to buy unloved rejects at the beginning of the season anyways?
Why not just directly place all those draftees in the transfer market to begin with instead of going through the motions of a draft?


The whole point of a draft is to be able to select players you need / want to develop to fit your system without having to go to the transfer market / free agent pool, right?

I think the mechanics of the draft are fine: that it's not live, more $$$ on scouting has a payoff, that you pre-select your list and it happens all at once........but can you really say with a straight face that not knowing that the A+ respectable rebounding guy at the top of your list is a 5 ft, 6 inch tall guard is a shame considering the rest of the effort gone into modeling realism in this awesome game?





Wow, I thought I was harsh....
I think if you spend $40 k a week on scouting you'll have a significant number of details to identify the "type" of player you want. The ratings and information details should let you rank the players you prefer......
the idea of "nobody gets who they want" is a bit extreme....
I think adding a couple more details about the players would be nice, but the idea of the draft is to get each team some talent without having to pay for it directly on the transfer market.....

This Post:
00
1503.23 in reply to 1503.22
Date: 10/13/2007 7:02:27 PM
Overall Posts Rated:
00
well snuzers if you thought it was extreme, let GM-juice know, because that was his implication. That the player I wished I could target and have a shot to get......that there would be "thousands" of him out on the TL from other owners who got one but didn't want him and put him up for sale. I think the reasoning that I should be happy with how the draft is currently set up, because hey there's always the transfer list is not valid one. Do you agree?

The point of a draft is to have a chance to get who you feel your team needs without going to the transfer list for it. Not just to generically add talent. (thats a legitimate choice for a team to make, but one that shouldnt be forced) One team might want a better point guard prospect, another a center prospect. But IMO knowing only that a player is A- rated with respectable free throw doesn't tell you enough to make an informed decision.

This Post:
00
1503.24 in reply to 1503.3
Date: 10/14/2007 6:58:48 AM
Overall Posts Rated:
44
Why is the draft conducted on a league-by-league basis? I can see that you would want to limit it to some number of players and teams, so that the scouting is manageable, but I don't see what are the advantages to drafting among 16 teams in one league, vs. some other number of teams drawn randomly from all leagues.

And why does the draft have to be held at one time? Normally, in a draft you want to consider the results of one round before going on to the next, or even the picks of the other teams in front of you.

You could have one pick per day. People could prepare lists ahead of time, and then make adjustments as time goes on. If they didn't get back for a couple of days before there pick came up, they would still be OK.

And if there was the same information available about all players, they could curse the other owner who nabbed a player they had their eyes on.

Maybe you could keep adding players to the draft pool. Lets say that that there are 10 teams in a draft pool, put 20 players in the pool, and give the teams a week to set their top picks. The draft order could be random, based on some criteria, or a combination of both (ala draft lottery). It could be pre-defined, or decided immediately before each pick.

Let the first team pick a player, and add a new player to the draft pool. Repeat each day as the draft continues.

This Post:
00
1503.25 in reply to 1503.23
Date: 10/15/2007 12:15:44 AM
Overall Posts Rated:
00
I see your point Darth, but to say nobody would get who they want is over the top...that's all. Just a broad generalization I'm sure to make you're point.....

I see the merits to your ideas, I really do. But in the framework of an online game, and one in which there is a draft of players somewhat mimicking the NBA style draft, there will have to be some restrictions to keep the playing field somewhat level.....

Although jimrtex posted another novel with some more good points, they all require more user activity that I think the BB's aren't going to support. Anything that gives an edge to someone for being online at a specific time or for logging on over a period of successive days is going to get shot down, and I believe rightly so. Not saying the ideas aren't worthy or good, just hard to implement.....

Similar to my objections with illegal lineups, sometimes the needs of the BB's to make the whole thing work globally, don't translate to specific issues......

Advertisement