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Coefficients in Coach Parrot

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291954.15 in reply to 291954.14
Date: 8/17/2018 5:41:58 PM
Overall Posts Rated:
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Well, let's clarify it - we can consider cross-training as two effects happening at once. The first one is the cross-training malus to best skill training - that's where Xtrain coeff matters, and that's the part I've explained in my previous post. The second half is random training of other skills - and you right, that part always happens during the training calculation.

elasticCoeff may be explained at the example of OD training - OD is linked with HN and DV (CoachParrot also says that ID is also linked with OD, but at least I think that we can't be really sure about it).
Let's say you have the player with such skill-set:
OD 8
HN 10
DV 12
The average from HN and DV is 11. Therefore, the elasticCoeff formula looks like elasticCoeff^(11-8), which equals to 0,91^3, and gives us a 0,754 multiplier (rounded). OD training it that example is 25% slower than training of player with such skillset:
OD 8
HN 8
DV 8
or:
OD 8
HN 6
DV 10
or even:
OD 15
HN 15
DV 15 (as difference between average of linked skills and trained skill is 0 in all of those 3 examples, making elasticCoeffmultiplier=1).

Last edited by Siwy at 8/17/2018 5:43:04 PM

Leniwy, stary, wyliniały kocur. Czasem jeszcze zerknie na polskie tłumaczenia.
This Post:
11
291954.21 in reply to 291954.20
Date: 8/20/2018 6:35:03 AM
Overall Posts Rated:
15061506
Forgot about answering your questions- yes, you can level up in skill twice during one training, usually when extreme cases of elastic effect happen.
In CP calculations, elasticity may have a negative effect, but far as I believe, in real calculations elastic can only increase the amount of training. There's no clear answer here.

Last edited by Siwy at 8/20/2018 6:35:47 AM

Leniwy, stary, wyliniały kocur. Czasem jeszcze zerknie na polskie tłumaczenia.
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