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The Perfect Run and Gun Players

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194472.13 in reply to 194472.12
Date: 8/19/2011 4:58:42 PM
Overall Posts Rated:
2424
Really don't care what you disagree with.

This has already been done to death. The Italian National Team for a while didn't have driving at all on their guys. It's superfluous and only great for certain offense. Using a tidbit from the manual doesn't mean much when it doesn't contradict the point at all. Run and gun is catch and shoot very early in the shot clock at the highest pace, so there is no real need for players to create their own shot.

As far as shooting percentage, in real basketball, guards are expected to shoot in the 40s. 50 percent shooting is usually reserved for super elite players and mainly slashers. Run and gun is just about burping up a ton of shots early in the shot clock....which obviously leads to worse shooting percentage. However, the sheer volume of scoring is good enough to win games. So something ideal would be a guy shooting around 45..38 and 80 with 21 points per game.

Last edited by Bigcatjc at 8/19/2011 5:00:10 PM

This Post:
22
194472.14 in reply to 194472.13
Date: 8/19/2011 5:07:23 PM
Overall Posts Rated:
205205
Because the Italian NT did so well during that time, considering the size of their user base?/snark

Just because some people don't think something is useful, it isn't necessarily useless in all cases. Case in point, Driving is vital in fast-paced offenses in my opinion. Since the players will take the first shot they get, their first shot needs to be better than what the opponent arrives at with a little more time. So Driving - i.e., creating better shot opportunities in general - is absolutely necessary to have any success.

Indeed, for me, the relation of Driving to Passing is what decides whether one should play fast-paced or slow offenses. Good passers better take slow offenses, good drivers flourish in fast breaks.

This Post:
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194472.15 in reply to 194472.10
Date: 8/19/2011 8:00:31 PM
Overall Posts Rated:
952952
Sorry, but I think RnG doesn't need that much PA as in Motion, especially from PG. Put on PG a JS15, JR15, HA14, DR14 and PA 3 and he will score a lot. Of course he won't involve others, but others have to make their own shot, so HA and a bit of DR is quite important for RnG.

This Post:
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194472.16 in reply to 194472.14
Date: 8/19/2011 9:08:59 PM
Overall Posts Rated:
2424
Wow, what a terrible case of reasoning not to mention the last bit of info is just completely inaccurate, it's the exact opposite.

And yeah the Italians were number top 3 in the world for quite a bit so I'd say they did quite well.

http://www.buzzerbeater.com/match/7202/boxscore.aspx

Here they are in that time period winning Europe. Running, surprise! Run and Gun.

Last edited by Bigcatjc at 8/19/2011 9:12:32 PM

This Post:
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194472.17 in reply to 194472.15
Date: 8/19/2011 9:14:03 PM
Overall Posts Rated:
2424
That's not a point guard.

Secondly of course RnG needs more PA then Motion.

Motion is a slow paced offense that doesn't rely heavily on the PG for offensive flow. Secondly, it IS an offense where driving is (mildly) important.

This Post:
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194472.19 in reply to 194472.5
Date: 8/19/2011 11:00:10 PM
Overall Posts Rated:
6161
I'd say 50% PG 25% both SG & SF.
I don't run RnG too much as 3-2 zone seems to stop it fairly easy, but when I have played it & I haven't had issues, shots forced to other positions, it's the PG & SG that take most of the shoots, so maybe a SG at the point who can pass maybe worth a go?
Check out River Legends (78204). He plays RnG all the time & is about as good at it as anyone can be. Watch a couple of his games, wins & losses, to see what position does what when he's scoring & when he's struggling to score & this may give you an idea of what you need.
Hope this helps.

Right is not a popularity contest!
From: Bigcatjc

This Post:
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194472.20 in reply to 194472.18
Date: 8/19/2011 11:08:30 PM
Overall Posts Rated:
2424
Yes.

It's more obvious though when you take each to the extreme.


Passing is useful for all offenses, period.

The only real difference is in say an LI offense I may have 14 passing and 16 handling while RnG I'd prefer 16 passing and 14 handling.

In EITHER case, the 16 pass 14 handle PG is BETTER, but the 14, 16 PG is less expensive obviously.

This Post:
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194472.21 in reply to 194472.19
Date: 8/19/2011 11:13:39 PM
Overall Posts Rated:
2424
River Legends is probably the best I've seen at RnG so far. Main reason is because they have the PG to run it to perfection. No real coincidence that their PG is leading the league in assists. The only weakness I see is that while his SG is pretty unstoppable and a strong force, he doesn't pass well. I think he'd be even BETTER if he had a SG that could pass well.

You can tell by his salary that is PG is jacked up on range....which coincidentally is one my major criticisms of the game is how absurdly expensive jump range is. It's the main reason most guys don't train it and the main reason why Run and Gun is so misunderstood.

I'm fairly sure Jump Range is the single most expensive stat in the game.

Last edited by Bigcatjc at 8/19/2011 11:21:14 PM

This Post:
22
194472.22 in reply to 194472.21
Date: 8/20/2011 3:29:11 AM
Overall Posts Rated:
5757
River Legends is probably the best I've seen at RnG so far. Main reason is because they have the PG to run it to perfection. No real coincidence that their PG is leading the league in assists. The only weakness I see is that while his SG is pretty unstoppable and a strong force, he doesn't pass well. I think he'd be even BETTER if he had a SG that could pass well.

You can tell by his salary that is PG is jacked up on range....which coincidentally is one my major criticisms of the game is how absurdly expensive jump range is. It's the main reason most guys don't train it and the main reason why Run and Gun is so misunderstood.

I'm fairly sure Jump Range is the single most expensive stat in the game.


Rebounding?

The reason R & G point guards have high assists is because it's fast paced. Higher scores, more buckets, more assists. End of story.

This Post:
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194472.23 in reply to 194472.22
Date: 8/20/2011 4:27:33 AM
Overall Posts Rated:
383383
i wonder how u weight the skills. in my opinion for r&g passing is not that important compared to motion. same with range. of course its important, but less than for motion. key skills in r&g for me are js, handling (+driving)

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