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Luxury hoarding tax

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This Post:
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275166.113 in reply to 275166.110
Date: 11/17/2015 7:06:07 AM
Overall Posts Rated:
55315531
We could avoid this luxury tax and get rid of the overextension tax if that attendance drop would be implemented. That would make a lot of things easier and even more realistic.

The problem with tanking is that it is too profitable: you earn lots of money through attendance and you can easily train 3-6 trainees as you like and earn even more money. If you played before only 500 people that first part would be eliminated.

It's far more complicated to always invent a tax here and there. This will only cure some of the symptoms but not the illness.

This Post:
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275166.115 in reply to 275166.113
Date: 11/17/2015 7:12:06 AM
Overall Posts Rated:
16031603
The problem with tanking is that it is too profitable: you earn lots of money through attendance and you can easily train 3-6 trainees as you like and earn even more money.


I am not tanking - I am just not competing and I will finish ~2nd to 4th in my division. It's not my fault, there are not enough human teams to put some pressure on me.

In the current economic situation my savings are too low to get the players that will grant me promotion and stay in DIV I, plus I have no pressure when it comes to training my guys. In my opinion, I am playing just the right way, considering my short and long term goals.

I assume that on a global scale this might be a problem...

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
00
275166.116 in reply to 275166.106
Date: 11/17/2015 7:14:25 AM
Overall Posts Rated:
16031603
This could lead me to quitting after 30 seasons.........


blablabla, empty threats...

...how much money do you have?
...do you know how you will be taxed next season?

As soon as you can answer the second question, you can consider your future in this game.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
00
275166.117 in reply to 275166.115
Date: 11/17/2015 7:18:22 AM
Overall Posts Rated:
55315531
I have no problem with people earning money because they are active in any way:
- they are successful and therefore a lot of fans want to see them playing
- they are training their players and selling them
- they are trading (even daytrading)

But if you're just shoveling money by losing games intentionally - that's profiting from a bug, imho.

This Post:
33
275166.118 in reply to 275166.115
Date: 11/17/2015 7:19:08 AM
Overall Posts Rated:
7070

I am not tanking - I am just not competing



That's pretty much the definition of tanking...

This Post:
11
275166.119 in reply to 275166.118
Date: 11/17/2015 7:24:30 AM
Overall Posts Rated:
16031603

I am not tanking - I am just not competing



That's pretty much the definition of tanking...


Maybe I am a treadmill team. If reaching the playoffs and playing the conference finals every season is equal to tanking, we should shut down the game immediately...

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
00
275166.120 in reply to 275166.117
Date: 11/17/2015 7:29:20 AM
Overall Posts Rated:
16031603
I have no problem with people earning money because they are active in any way:
- they are successful and therefore a lot of fans want to see them playing
- they are training their players and selling them
- they are trading (even daytrading)

But if you're just shoveling money by losing games intentionally - that's profiting from a bug, imho.


- not every team can compete, some have to be in the middle or at the bottom
- farming?
- day trading?

EDIT: we have to acknowledge, that once you are training players, you are not playing to the fullest potential of your team - thus you should be punished...

Increasing the difficulty for weak teams, is a horrible idea. Just imagine you are hit with two longer injuries of your key players, lose all your games for 2-3 weeks due to weak roster, bad GS AND are hit with low income in the weeks afterwards... How would that motivate the people?

In addition it would even help the established teams, so the mobility between league levels would decrease even more...



Last edited by Knecht at 11/17/2015 7:30:34 AM

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
00
275166.121 in reply to 275166.119
Date: 11/17/2015 7:49:30 AM
Overall Posts Rated:
7070

I am not tanking - I am just not competing



That's pretty much the definition of tanking...


Maybe I am a treadmill team. If reaching the playoffs and playing the conference finals every season is equal to tanking, we should shut down the game immediately...


that's different than "Not competing"

This Post:
11
275166.122 in reply to 275166.121
Date: 11/17/2015 7:56:16 AM
Overall Posts Rated:
16031603

I am not tanking - I am just not competing


That's pretty much the definition of tanking...


Maybe I am a treadmill team. If reaching the playoffs and playing the conference finals every season is equal to tanking, we should shut down the game immediately...


that's different than "Not competing"


Well, I am not going to start a discussion to find the most precise definition. At the end of the day, I can maximize my income (could make over 300k every week if I wanted), still reach the playoffs and ball like a boss.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
55
275166.123 in reply to 275166.122
Date: 11/17/2015 10:54:05 AM
TrenseRI
II.1
Overall Posts Rated:
36183618
Second Team:
ChiLeaders
This thread has now become less about the proposed new tax and more about finding a solution to tanking prevention. that's OK, since it's closely connected. But there are problems here.

First of all, we cannot even agree what the definition of tanking is. What separates tanking from rebulding? Tanking teams from teams with no real opposition? Finally, as Sentinel remarked, it is a minefield of to navigate when trying to code a tanking "detector". Its not technically hard, it's incredibly hard to decide which prerequisites a team needs to fill in order to be declared a tanker and subsequently, be punished.

One of the fundamental problems is that most teams can only be competitive 2 games per week. But what when they want to win that cup game - then they have to "tank" one league match. Even then they might get pummeled in the cup and end up with two big losses in the week. Should they be punished for that? Of course not.

If we go the salary used vs total salary route, there are again exceptions and problems. There is currently no simple, clear cut way to detect tanking. In time, we might find a mechanism to do it, but I don't think it will be perfect nor simple. Until then, salary floor seems to be the best tool to discourage it, and I'd gladly increase it if there were no examples like the ones already mentioned here, where promotees have a hard time filling the existing salary floor.

So you see, it's easy to shout "just punish tanking!" when you're not the one that actually has to implement it.

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