BuzzerBeater Forums

BB Global (English) > Shotblocking: Good or Bad?

Shotblocking: Good or Bad?

Set priority
Show messages by
Message deleted
This Post:
00
205736.108 in reply to 205736.106
Date: 1/10/2012 2:48:10 PM
Overall Posts Rated:
157157
I have been an 2-3 and outside-focus team for almost the whole last season. I think I didnt to too bad considering I messed up my game-shape a lot and i didnt had any subs in my team. My C and my PF both had a decent blocks-skill and it was abvious for all my opponents that I am not able to play LI while beeing competetive.

I came to the conclusion that SB is the way to go whenever you want to play any zone (especially vs LI) and thats why I decided to create player only for outisde-offenses. He is probably gonna look somethin like this:

16 11
11 15
15 11
10 16
16 16

--> aboout 180k salary which is fine imo. The only problem is... there is a long way to go. However... remember the name "Jägermeister" ;)

Last edited by Yoginger at 1/10/2012 2:48:50 PM

This Post:
00
205736.109 in reply to 205736.108
Date: 1/10/2012 3:02:19 PM
Matrix Mighty Dunkers
II.4
Overall Posts Rated:
10051005
You are going to train 4 players?

nice ones You have bought :)

waiting for results.

This Post:
00
205736.110 in reply to 205736.109
Date: 1/10/2012 3:05:01 PM
Overall Posts Rated:
157157
nope... going to train 3 players... just bought 6 to see after one season which ones are worth training. unfortunately lots of my guys are fouling too much :(

Last edited by Yoginger at 1/10/2012 3:05:24 PM

Message deleted
From: rubbercube

To: red
This Post:
00
205736.114 in reply to 205736.113
Date: 1/10/2012 5:35:43 PM
Zwölf
III.8
Overall Posts Rated:
687687
Second Team:
Zwölf 2
I think SB would be as effective in MtM as in zones but in the first one you would need SB (and some ID) for your guards too because they follow and defend the opposing PG/SG/SF when he drives to the rim. But in zones (atleast 3-2 and 2-3, that is) high SB PF and C would pretty much do, cause they just stand there by the basket, ready to block anyone who sares to drive there. Not sure about this though but it sounds very logical to me :)
rubbercube

Message deleted
This Post:
33
205736.116 in reply to 205736.115
Date: 1/11/2012 12:16:54 AM
Overall Posts Rated:
2727
Hang on, let me summerize really quickly before this thread gets closed, because it definitely had some good thoughts, but then it turned into ad hominem attacks and name calling.


Side A:
Yes, adding shotblocking will lower cost efficiency, but is necessary to beat LI team.

Side B:
Adding SB is not cost effective, only rational thing to do is to choose the most "bang for buck".


Basically the argument? Right?


Well, my two cents are looking at cost as a exponetial function, with each successive level of skills as less cost effective. Ideally, we would know how many "utils" a given skill would have, and could compare its cost. We could then make a rational judgement.

On the low end, SB is probably the most cost effective, probably up until prominent (10). Then it might be more cost effective to train OD, ID, etc. HOWEVER, there is an abundancy of LI teams, so while training SB might not be cost effective against your average, balanced team, the fact that you are more likely to encounter a LI team tips the scales towards SB (maybe only until 13, or 14).

While one might get a better overall defender by adding a level of OD instead of SB, because there are so many LI teams, it makes more economic sense in the long run to add the SB, since it will get "used" more often.


Lastly, the BBs seem to encourage balance, (SFs have lowest salaries, cross training, the elastic effect) so it seems out of character for them to make a useless or cost inefficent skill. just my two cents.


Oh, actually, lastly, we had a really good discussion, and I hope we can keep it going, but purely intellectually, lets try not to get emotionally attached to our arguments.

Advertisement