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Salary estimation tool

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From: Boulfe
This Post:
1111
326706.1
Date: 4/1/2025 7:47:45 AM
Transylvania Vampires Reloaded
Pro A
Overall Posts Rated:
210210
Second Team:
Full Moon Werewolves
We Need You for an Essential Project!
You probably know Buzzer Manager:
=> (https://www.buzzer-manager.com/)

Among its tools, the salary estimator has proven useful, but it’s starting to get outdated. To make it more accurate than ever, we’re launching an ambitious update!

Your Mission (Should You Choose to Accept It):
We’re looking to collect as many player profiles as possible between Tuesday, April 1st (after the salary update) and Friday, April 4th (before the first training of the season).
This specific timeframe ensures salaries perfectly match player profiles.

How to Help?
In just a few seconds, using Pouah’s tool:
(https://buzzer-lab.com/)
Rest assured, everything is 100% confidential: only player characteristics, their positions, and salaries will be used.

A huge thank you in advance for your valuable help!
We’ll keep you updated on the project’s progress.
If you encounter any issues, feel free to contact (258173) or (86566).
Happy Gaming, Everyone!

From: LennuK.

This Post:
11
326706.2 in reply to 326706.1
Date: 4/1/2025 9:33:25 AM
BC Eos
II.4
Overall Posts Rated:
119119
Second Team:
Köplased
Awesome idea! People, lets get this database growing!

This Post:
00
326706.3 in reply to 326706.1
Date: 4/1/2025 10:11:01 AM
QQguest
I.1
Overall Posts Rated:
335335
Will there be any updates for the potential limit estimator as well?

This Post:
11
326706.4 in reply to 326706.3
Date: 4/1/2025 10:43:53 AM
Transylvania Vampires Reloaded
Pro A
Overall Posts Rated:
210210
Second Team:
Full Moon Werewolves
This is not planned for the moment, as it is much more difficult to obtain reliable data for these calculations: we need to collect as many profiles as possible that have reached their potential, but without having forced the training beyond that point...
Also, I wasn't the one who made the initial calculations, which makes things even more complex.

This Post:
11
326706.6 in reply to 326706.5
Date: 4/3/2025 7:55:28 AM
Transylvania Vampires Reloaded
Pro A
Overall Posts Rated:
210210
Second Team:
Full Moon Werewolves
Thank you for your support.
We've already had permission to use the transfer market data, which will help us greatly. After testing the initial data, it seems to be going in the right direction. Ideally, we'd need more high-salary player profiles, and I think that's still a bit lacking. In any case, I think we'll get better results than at the moment.

This Post:
00
326706.8 in reply to 326706.1
Date: 7/18/2025 12:43:29 AM
QQguest
I.1
Overall Posts Rated:
335335
I notice that for SG's Handling and Driving, and SF's Driving, the higher the skill, the lower the salary tends to be.
It is not reasonable. Is there any way to fix it?

Also, if it could show the salaries for all five positions at the same time like Buzzer Manager does, I think that would be more convenient.

This Post:
22
326706.9 in reply to 326706.8
Date: 7/22/2025 3:55:11 AM
Transylvania Vampires Reloaded
Pro A
Overall Posts Rated:
210210
Second Team:
Full Moon Werewolves
Hello little Guest,

first of all sorry for the delay in replying, I'm just back from vacation. I'm fully aware of the slight inconsistencies in some of the calculations. It's the calculation methodology that leads to this and I'll see if there's a way to make changes. That being said, this coefficients are ridiculously low and that doesn't change the final result in relation to the influence of a primary characteristic...

This first version of the site is very temporary. Both Pouah, who handles the code, and myself have been very busy lately, but we'll try to make progress on the matter.

Anyway, thanks for your very relevant feedback!