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Training Goals?

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From: Verek
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233454.1
Date: 12/20/2012 5:21:38 PM
Overall Posts Rated:
11
I find myself wanting to develop two general types of players, those who will be trained long term and eventually moved to a non-training position, and those who will be trained strictly for profit. Since I'm training guards, what kind of skill levels should I be aiming for in both cases? Is it best to train 'combo guards' who are well balanced across all guard skills that can then be sold to be specialized as either PG/SG, or is it better to specialize your trainees as one or the other? Is it even worth it to try and develop a player long term before I have the cash/income to deal with salaries or am I better off just training to sell until I can afford better trainees?

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233454.2 in reply to 233454.1
Date: 12/20/2012 5:31:50 PM
Overall Posts Rated:
297297
This is just my opinion:

Specialized players tend to be very common on the TL since they are easy to train. Balanced players seem to be a lot less common since you have to train so many different things. Because of these ideas, balanced players tend to be worth more, but they also take longer to train.

As far as players for your team, specialized players can get you through D.4 but my experience in D3 has shown that teams with many well balanced players are often better for several reasons.

1) Well balanced players have less issues to exploit.

2) If you take a player with 100 total skill points with 20 JS their salary will be high due to that one stat. Another player with 100 total skill points with 10 on every stat will be a lot cheaper. Balanced players are much more efficient but they also can be more difficult to train.


Hope this helps!

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233454.3 in reply to 233454.2
Date: 12/20/2012 5:40:30 PM
Overall Posts Rated:
11
Definitely helpful. I hadn't considered the effect more balanced skills would have on salary. It had occurred to me, though, that more balanced players might be more valuable on the TL, which is part of the reason why I've been looking through the TL for some guys under 6'4" with solid ratings in JS, JR and OD, but weaker ratings in PA, DR, and HN. My team spawned with a 18 yo with ratings along these lines, and because of that, I thought finding similar players and giving them an intensive schedule of mostly Passing training to even out their skills would add a decent amount of value to them.

I'm really just cloudy on what level of PA, DR, and HN are 'enough' for my purposes. My first instinct was to go to respectable, but I'm not sure if I want to spend the entire season training Passing, which is what I would have to do according to the excellent Training Simulator.

From: Verek
This Post:
11
233454.6 in reply to 233454.1
Date: 12/21/2012 5:38:19 PM
Overall Posts Rated:
11
A smattering of inside skills on guards seems like a good idea, of course. Would I be correct in assuming that probably IS and RB are most desirable?

In any case, after playing around with the Training Simulator a little more, I've been wondering if developing guards so that their PG and SG caps are roughly the same would be the best course of action. This would roughly translate into guys that have balanced guard skills overall with the exception being passing, which would lag about 2 levels behind everything else. Is this a good idea, or would it be better to keep passing at the same level as everything else and neglect JR instead?