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Level of Jump Range

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This Post:
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163400.1
Date: 11/7/2010 5:43:10 AM
Overall Posts Rated:
194194
Hi,
I'm planning to train Jump Range maybe at the end of this season but before that, I have 1 question, which I've been thinking about for a while.
So as far as I know, jump range helps a player to take shots far away from the basket. But what level of jump range is appropriate for a good SG? I mean having jump range like tremendous etc doesn't make any sense to me because if improving jump range means a player can take shots far away from basket, tremendous jump range might mean that he can take a shot from the half court, which ofc never happens (except in the last 1 second).
I think the answer vary from managers to managers but what level of Jump Range do you think is decent for a good SG?

This Post:
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163400.2 in reply to 163400.1
Date: 11/7/2010 5:58:52 AM
Overall Posts Rated:
959959
i wouldn't count jump range in meters from basket, a jump shot is always affected by both "shooting" skills but the closer you are at the basket the less important is JR but a player with a better range will still hit the ball easier.

I currently like the jumprange 10-20% less then JS.

This Post:
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163400.3 in reply to 163400.2
Date: 11/7/2010 6:06:07 AM
Overall Posts Rated:
194194
So your idea is that JR and JS should be close together but JR little below JS. Is there like a correlation between JS and JR? For example, a player with 12 JS and say 12 JR plays better than a player with 14 JS and 10 JR?

This Post:
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163400.4 in reply to 163400.3
Date: 11/7/2010 6:23:22 AM
Overall Posts Rated:
959959
in this case the player would be quit close, because my wished configuration would be 13/11 :)

This Post:
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163400.5 in reply to 163400.4
Date: 11/7/2010 6:37:58 AM
Overall Posts Rated:
194194
So I guess JS and JR should be quite close for SG, but little less JR.

This Post:
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163400.6 in reply to 163400.5
Date: 11/7/2010 7:06:41 AM
Overall Posts Rated:
959959
at least i handle it like that.

This Post:
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163400.7 in reply to 163400.3
Date: 11/7/2010 1:55:37 PM
Overall Posts Rated:
137137
So what happens if the JR is too low? The player takes and misses to many longer/3-pt shots?

What's the problem with too much JR? To much training time invested in a player with inferior JS?



This Post:
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163400.9 in reply to 163400.1
Date: 11/7/2010 3:47:37 PM
Overall Posts Rated:
1010
My impression of Jump Range is that it improves the player's accuracy as he moves increasingly farther from the basket.

For example, let's say we have a center with atrocious jump range. He can effectively dunk and tip the ball in at a clip of 30% (made-up percentage), but his jump shot from 1 meter (made-up distance) has only a 10% (made up) chance of going in. If he were to pop in JR, his dunking would increase to 32%(made up), and his 1-meter jumper would go to 16% (made up), while his ability to make a 1.25 meter jump shot would begin to exist at 3% (made up).

When we get to people with higher jump range, they're probably not going to increase the distance from which they can shoot, but rather their outside shots would become more accurate.

Anyways, to the original question, I would recommend for you to have jump range to be one or two levels below jump shot. It's useless to have a good range if you can't actually shoot the ball, so go for jump shooting first.

This Post:
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163400.10 in reply to 163400.9
Date: 11/7/2010 7:19:58 PM
Overall Posts Rated:
194194
I c, that makes sense. so like Mod-CrazyEye said, JR can be little blow JS.

This Post:
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163400.11 in reply to 163400.10
Date: 11/7/2010 8:29:18 PM
Kitakyushu
ASL
Overall Posts Rated:
12351235
My SG has level 18 JS and 11 JR. He still hits 3's but the 11 JR keeps his salary down. My best shooter ever was a 16 JS and a 13 JR.