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Shot types and matched defensive skills

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From: idorux

This Post:
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154414.2 in reply to 154414.1
Date: 8/16/2010 6:53:13 AM
Overall Posts Rated:
77
I am not sure why you would add HA for defense (but knowing you there is probably a good reason) so I will leave that out. I think you are giving too much weight for SB for close-to-midrange but it (IMHO) increases as you get closer to the basket.

1 - OD 90 SB 10
2 - OD 85 SB 15
3 - OD 65 SB 15 ID 20
4 - OD 0 SB 20 ID 80
5 - OD 0 SB 25 ID 75

This Post:
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154414.4 in reply to 154414.3
Date: 8/16/2010 10:03:43 PM
Overall Posts Rated:
8989
WARNING: What follows is almost entirely a guess.

I think that we are making an assumption here that may or may not be warranted: that SB works the same way as OD and ID. It might work the exact same but it's also possible that it works in a radically different way.
I can imagine (but don't have evidence to suggest that it does) that SB generates a separate "shot block calculation" before the accuracy of the shot is calculated and if the defender "wins" the calculation then the shot is either blocked and is an automatic miss or forces the shot to be altered (perhaps radically changing the difficulty of the shot). Only after this calculation is resolved is there a calculation to determine if the shot was successfully knocked down by the shooter.

I am not saying that this is how it works, but it seems like we could all guess off in radically wrong directions if we assume that all three skills operate the same way.

This Post:
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154414.6 in reply to 154414.4
Date: 8/17/2010 4:29:02 AM
Overall Posts Rated:
959959
i remember some BB post, who led me to the same conclusion then your theory

(93604.485)

even when point 3 of this post -> (93604.480) say that it don't become totally useless after the shot

This Post:
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154414.7 in reply to 154414.4
Date: 8/17/2010 5:35:10 AM
Overall Posts Rated:
952952
When I read your post, I thought of something: my SF's driving is atrocious (I know, I know, but I'm playing in IV. league...) while Jump shot and Jump range are both on respectable. His shot was blocked twice in a game when he went for a layup/driving, but his midrange 2-point or even 3-point shot was never blocked in any game (at least I didn't see that).

So a player can have SB Inept and will still block my SF's layup from time to time; but if said SF had driving Respectable, the player with Inept SB wouldn't block him in a million years. So that's probably that calculation you were talking about?

From: Mannen

This Post:
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154414.8 in reply to 154414.1
Date: 8/17/2010 5:28:32 PM
Overall Posts Rated:
7575
I might be totaly off here, but I always thought of it as two parts of the matchup. One part is individual and one teamrelated.

So I think the individual defensive part is always OD for jump shots and ID for inside shots or a mix between them, but then you have something like the teamratings where SB etc goes into the calculation. If your other defenders are much better defenders then the one they guard they will be able to sag off more to help defend, just for an example.

I agree there should be a calculation about the shot being blocked or not, before the shot calculation. A altered shot should influence the shot calculation in the same way as a good pass.

Maybe "2- close-to-midrange jumpshot" is partually defended by ID and thats the reason for not so good OD power forwards are not killed by JS PF, or maybe thats just the "team"-part defending.

/Mannen